Wednesday 18 February 2015

"Friendly Fire" My 1st 7th edition Codex battle VS. Space Wolves

So this was my first battle using the new Blood Angels codex.  I was using models I had for my 5th Edition lists just updated for the new codex.  We were fighting on a small table so only using 1000pts.  We were played Kill Points with Linebreaker, 1st Blood and Slay the Warlord as secondary objectives

My list was a variation on previous lists I have used recently:

  • Librarian with Gallian's Staff, Jump Pack and Level 2 Mastery (Powers=Force, Blood Lance, Shield of Sanguinius and the Quickening)
  • Chaplain with Jump Pack and Veritas Vitae (Warlord, Traits gave him Rampage and Descent of Angels)
  • 2 Ten man Tactical Squads, both with Missile Launchers, one with Meltagun and one with Plasma Gun
  • Ten man Assault Squad with Power Fist (Chaplain joined this squad)
  • Five man Sanguinary Guard with Death Masks, Chapter Banner, 1 Inferno Pistol and 2 Encarmine Axe's (Librarian joined this squad)
The Space Wolves brought:
  • Wolf Guard Battle Leader with Thunderwolf mount and Storm Shield
  • Ulrik (Warlord)
  • Five Grey Hunters in Drop Pod
  • Five Grey Hunters with Wolf Guard and Standard, squad has Combat Weapons, Wolf Guard has Terminator Armour, Power Weapon and Storm Bolter.  Squad in a Drop Pod with Locator Beacon. (Ulrik joined this squad)
  • 2 Lone Wolves both with Terminator Armour, Storm Shield and Wolf Claw
  • Three Wolf Guard Terminators with Storm Bolters and Power Swords
  • 2 Three man Long Fang Squads each with Plasma Cannon and Lascannon.
  • Six Wolves (Wolf Guard Battle Leader and Mount joined this Squad)
We set up along the short table edges.  Space Wolves had the 1st turn.  Because I had rolled Descent of Angels as a warlord trait I decided to hold all my jump infantry in reserve and deep strike them in.  Space Wolves were holding both drop pods, terminators and lone wolves in reserve.
Both Tactical Squads are deployed with the Melta in the center and Plasma on my right.  One long fang squad is in the white ruin at the back and the other is behind the wolves and wolf guard battle leader.

Monday 16 February 2015

The Resistance and The Resistance Avalon

I'm going to do a few posts on some of the board games I have played recently.  The first is Resistance.  I have played this game a few times using the 2nd edition Resistance and the Resistance Avalon as well and I will be talking about both.  The two games are basically the same with just a different setting, so really it just comes down to which setting you prefer.

So 1st up is Resistance 2nd Edition.
So with this setting you are a group of Resistance members fighting against a futuristic corrupt government.  However the Government have managed to get spies into your group and they are trying to sabotage your missions.

Next is Avalon.
This is more of a fantasy setting.  You are in King Arthur's Britain and are his Knights however Mordred's minions have infiltrated the organisation and are trying to Sabotage your missions.

Both games work the same.  Everyone is dealt a card which will tell you if you are loyal or a spy, you keep this secret.  Then everyone closes their eyes and once everyone has the spies open theirs so they know who the other spies are, they then shut there eyes again and everyone opens their eyes (and normally looks suspiciously at each other).  There are rules for different numbers of players so more players you have the more spies there will be.  The spies win if 3 of the 5 missions fail, everyone else wins if 3 of the 5 missions succeed.

Next you look at the board it will have 5 missions with different numbers in each mission, this is the number of people that are sent on that mission.  The Leader picks that number of people to go on the mission.  Once picked everyone votes on if they want the mission to go ahead, if the vote fails the Leader token moves to the next person and they get to pick the team for the mission (and so on until a vote passes).  If the vote passes the players on that mission are given two cards, one fail, one succeed.  A loyal player will always play the suceed card however a spy can play either.  The cards are played face down and shuffled so you don't know who played which and then are turned over, if any card is a fail the whole mission fails and is a point for the spies.  This carries on until all 5 missions have been played or either side has reached 3 points.  Simple.

Sunday 15 February 2015

It's been a while

I haven't been playing 40K for a while.  I plan on playing a few games soon so you will see some battle reports up here soon hopefully.

Since I last played the updated Blood Angels codex has come out.  I've been through it and written a few lists I want to try, some are just updates on lists I already have and some are trying new things to work towards so we'll see what happens.  I have a few thoughts about the new codex but  mostly I like it.  It brings the army more in line with other Space Marine chapters which is good.  The biggest problem I can see is moving Priests to HQ slots instead of 1-3 per Elite slot, it makes choices for HQ's harder.  The other negative I see in the new codex is moving Death Company and Assault Squads out of Troops.  Again it makes choices for slots harder and removes the choice of all jump pack armies. The issue with slots are helped by the Flesh Tearers and Blood Angels exclusive FOCs giving us extra Fast Attack or extra Elite slots.

I also picked up the Exterminatus supplement and the Blood Angels tactical cards, both are really good and the option for a 1st Company army is really cool.  It's something I have been thinking about doing for a while (along with a full Scout Company, but you can do that with a regular FOC) and having something in place to make that easier is really good.

So hopefully I'll be playing some games soon to try out the new codex and I will carry on building my Blood Angels army and trying new things.

So what have I been doing? Well me and my friends have started playing a lot more board games which has been really good.  We are all getting new games for us to try as a group and have been doing semi regular games nights.

A few of the games we have been playing are:

  • Zombiecide
  • Zombies!!!
  • Munchkin
  • Resistance
  • Betrayal at House on the Hill
  • Small Worlds
  • Cards against Humanity
We have a few others we are waiting to play and I might start using this blog to do write ups of game play sessions or reviews of the games if I can get the time.  

We also have plans for starting a Dungeons and Dragons 5e campaign.  We don't have much experience roleplaying as a group so it will be a bit of an experiment and we will see how it works out.  Again I might start doing write ups of D&D sessions on this blog if this takes off.

Anyway thats what I've been up to and why there haven't been any updates to this blog for a while, but I have plans to put more on here for now.